Thursday, 13 October 2016

Release tomorrow

Today I worked on the combat system, magic, and weapons. There's still a lot more to do before I feel comfortable releasing the game, however, I'm still going to go ahead and release 0.1.0 tomorrow. I'm not going to announce the release anywhere except on this blog, as I don't really want people to play it in it's current state. There will be a full blog post detailing what's in version 0.1.0 tomorrow, where I'll also announce a change to the way I make blog posts.

Progress


  • Combat
    • - Improved item use in combat.
      - Multiple improvements to weapons and general combat.
      - A lot of work on spells.
  • Misc.
    • - Fixed a few random bugs.

    Wednesday, 12 October 2016

    Progress

    I did a lot of work on refactoring the sex engine and writing the prologue sex scene today. Version 0.1.0 is still going to be released this Friday, and tomorrow's post will explain what to expect in this first release.

    Progress


  • Writing
    • - Writing prologue sex scene.
  • Sex Engine
    • - Huge amount of refactoring.

    Tuesday, 11 October 2016

    Progress

    Today I finished writing the prologue. I also did some work on the sex engine and prologue sex scene.

    Progress


  • Writing
    • - Finished writing prologue.
      - Writing prologue sex scene.
  • Sex Engine
    • - Bug fixes.

    Monday, 10 October 2016

    Progress

    Today I just did a lot of writing for the prologue. Not much else to say really...

    Progress


  • Writing
    • - Writing prologue.

    Sunday, 9 October 2016

    Progress & release week

    I'll release version 0.1.0 this Friday, no matter what state it's in. I don't think I'll announce the release anywhere just yet though, as it will still be in a very rough state. I'll post an announcement on TFGamesSite when version 0.1.1 is released (which should be by the end of October).

    Progress


  • Writing
    • - Writing main story.
  • Clothing
    • - Unidentified enchantments on clothing now work properly.
  • Misc.
    • - Clothing rendering optimisation.
      - Fixed bugs related to save/load game.

    The week ahead


  • Get everything into format for release.
  • Finish writing main story & sex scenes.
  • Fix most game-breaking bugs.
  • Saturday, 8 October 2016

    Lazy day

    I didn't make any progress today, but tomorrow I plan to do a lot of writing.

    Friday, 7 October 2016

    Progress

    I spent most of the day working on the UI again.

    Progress


  • UI
    • - Main menu improvements.
      - Large amount of work on combat UI.
      - Lots of small UI improvements.
      - Implemented new inventory system for when in combat and sex.
  • Misc.
    • - Fixed minor item bugs.